It was a tricky year for blockchain games, but volatility generates news, so at least there were plenty of hot stories for us to write about in 2025.
According to Google Analytics, these were our most popular articles.
10. First Pudgy Party NFTs are live on Mythos
One of the big game launches of the year, Pudgy Party combined the gameplay of Fall Guys with the crypto-centric Pudgy Penguins IP, all held together within Mythical Games’ mass market-focused Mythos blockchain ecosystem. The game launch was solid with over one million downloads, but people were more interested in the fact that Pudgy Party’s NFTs went live on the Mythical Market prior to the game itself going live.
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9. Mavens: What’s been the most prominent shift in web3 gaming in 2025?
During 2025, our monthly Mavens group has gone from strength to strength, with an increasing number of the sector’s thought leaders discussing how to handle the big challenges and opportunities facing blockchain games. All of them are worth reading if you haven’t already, but the one that really captured everyone’s attention was October’s article covering the most significant trends to-date.
8. MapleStory Universe concludes genesis test as it preps for NXPC token launch
Another game with a strong claim to have been one of 2025’s most significant launches was Nexpace’s MapleStory N, the PC-based MMORPG which underpins the wider MapleStory Universe ecosystem. Launched on 15th May, MapleStory N threw up plenty of stories, especially post-launch, but the one that was read the most was the news concerning the end of its testnet program, prior to the main launch of its NXPC token.
7. Pixels isn’t profitable … yet
Ronin social farming RPG Pixels experienced a tricky year in which it became clear what wasn’t working but the journey to scaling an experience that was working in terms of building an ecosystem and capturing that value in the price of its PIXEL token was complex and irregular. Nevertheless, CEO Luke Barwikowski remains committed to both the process and the goal of building a game and a wider ecosystem of games and apps where the Return of Reward Spend hits and maintains a positive level that’s greater than 1.
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6. Goat Gaming unveils its money-making Telegram AI agents, AlphaGOATs
Another project that iterated fast and ended 2025 somewhere very different from where it started the year was Mighty Bear Game’s Goat Gaming. Originally it planned to launch a collection of AlphaGoat NFTs, each of which was an AI agent who would generate tokens for its owners. That specific vision was hit by the collapse in sentiment around gaming tokens. However, the broader vision still lives on in the shape of gacha rewards platform Grab Fun, which the now rebranded company Wearemighty successfully launched in October.
5. Clearing the decks for a possible IPO, Animoca finally gets its 2021 accounts audited
As one would expect from something that could be viewed as a holding company with dozens of its own projects and hundreds of minority investments, much of 2025 was taken up with Animoca Brands’ positioning around its planned exchange listing. This was finally announced in November with the news of a $2.4 billion reverse-listing on the US Nasdaq, but a key precursor was cleaning up the long-standing accounting issues surrounding the company’s 2021 financial audit.
4. First 30 games coming to Line Messenger’s dapp portal in January
Another story highlighting early year positively was the launch strategy for Line Messenger’s web3 initiative, which leveraged its HTML5-based dapp portal, allowing millions of players to access experiences running on the Kaia blockchain without any complex crypto features. Not all of these games found success of course, but Delabs Games’ Ragnarok Libre and Kaia Foundation’s own Slime Miner demonstrated that high quality experiences could find largescale audiences, with Slime Miner, in particular, attracting more 13 million players.
3. FIFA Rivals, Pudgy Party and more: How Mythical Games hits 100 million wallets
There’s nothing like ambition to drive interest and Mythical Games’ CEO John Linden was happy to deploy his top guns when it came to talking up the company’s plans for 2025 and beyond. In particular, with the World Cup in the summer of 2026 expected to strongly boost uptake for its FIFA Rivals game, the goal remains massive – 100 million players across its entire portfolio.
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2. Why CCP Games isn’t building EVE Frontier but the tools to build EVE Frontier
As 2025 progressed so Icelandic developer CCP Games upped its game, notably its fully onchain game EVE Frontier, which continues to iterate through progressive development cycles. Nevertheless CEO Hilmar Veigar Pétursson is keen to point out that the studio isn’t trying to build a game, it’s trying to build the tools to allow other people to build various games and experiences within the EVE universe.
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1. Craft World’s play-to-airdrop Project Voyager now live
The one big launch on the Ronin blockchain in 2025, Voya Games’ idle resourcer Craft World garnered plenty of launch energy thanks to its pre-launch Project Voyager event, which saw players competing on the leaderboard for an allocation of its utility COIN token.
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